Carta, forbici e app
Between the ages of three and six is a child’s time to find out how rough the bark on the trees they want to climb is, and how cold the water in the puddles they have jumped in is. This is not a romantic ideal of childhood (assuming that there is something wrong with wanted to preserve and defend it at all costs) but a right which is increasingly denied) to come into contact with nature, and the wealth of many possible and necessary sensory experiences. Even technology can do its part as well. There are wonderful, well-developed apps, careful to encourage children in a slow and playful way. This purpose of this notebook is not for the child to sink into solitude on the screen (there will be plenty of time for that while growing up), but it makes collective play the object of the game to explore the world with new tools and in new ways. Analog and digital worlds are always intertwined, in every proposed workshop. The lightness and depth of the game, the power of the language of art, the necessary training to be able to see and know how to listen are outlined here to reshape technology and teaching itself … so that you can simultaneously play with the app, scissors and glue!
- Publishing house Erickson
- Year of publication 2019
- Number of pages 149
- ISBN 9788859018254
- Foreign Rights Valeria Agliuzzo (valeria.agliuzzo@erickson.it)
- Price 23.50 €
Alessandra Falconi is the head of Centro Zaffiria, which promotes media education through the development of digital projects and labs for children, teachers and families.
Centro Zaffiria promotes media education, and experiments with a divergent and poetic use of technology, develops educational materials and games, designs and implements workshops and initiatives for children, and shares ideas and projects with teachers and families.